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Ridley Tree
The Black Rabbits
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Posted - 2008.02.22 20:14:00 -
[1]
Originally by: Grendelsbane
Lowsec is unpopular because nasty psychopaths inhabit it - they can't have their fun in empire, and the bigger fishes in 0.0 would eat them for breakfast. This is not rocket science.

Quote: Allowing players with positive sec standings, employed by corps with greatly positive sec standings, to place bubbles and use dictors in lowsec (perhaps selective, according to faction as well), would greatly increase the lowsec population. There is no way to combat pirates in lowsec cheaply, quickly, and effectively enough, to the point that 0.0 is more attrative in terms of difficulty and profit.
All that would do is create Pirate alt corps with hi-sec status (the horror... I mean those don't exist right?) that would deploy bubbles whilst the -10 mains blow you up. Congratulations, you just made low-sec even more dangerous and deadly to carebears then it currently is.
Advantages carebears already have - Gate guns on their side, ie an extra BS in their fleet - Can use small ships and recons where as Pirates are unable to (see Sentrys) - Strategic Superiority (can move through hi and low sec)
So you think bubbles are needed as well for the carebears?  ____
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Ridley Tree
The Black Rabbits
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Posted - 2008.02.23 09:25:00 -
[2]
Originally by: Grendelsbane Ridley - I'd have no qualms whatsoever about bubbles if I had more lattitude to shoot at pirates on sight; the gate gun advantage is worthless in practice because while it does all those things you pointed out, it also severely nerfs any attempts at trying to clear pirates out of anywhere on an ongoing basis. As long as the rules of engagement tilt that way in lowsec, it'll remain a ghetto.
What the hell are you on about? How does gate guns shooting pirates nerf your attempts to clear pirates out? Do you have even the faintest idea how low-sec 'rules of engagement' work? ____
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Ridley Tree
The Black Rabbits
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Posted - 2008.02.23 17:09:00 -
[3]
Originally by: Venkul Mul So non flashing red gate campers are pretti common. They will let pass possibly dangerous targets and kill on sigth possibly rewarding targets and people attacking them will be shooted by the gate guns. So gate guns aren't always an help against pirates.
Or just don't pop the pods. Regardless these people have to spend time and effort killing a bunch of NPCs to keep their sec status up. And I would greatly protest your 'are pretty common' statement. Most pirates camping the gates end up in the -9.0-9.99 range relatively quickly if they play actively. If you've not you're either spending as much or more time mission whoring than camping, or you're pretty fail as a pirate.
If you're smart about breaking up a camp the gate guns will always help you against the Pirates. If you can't figure out how to use them for your advantage thats your problem. ____
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Ridley Tree
The Black Rabbits
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Posted - 2008.02.24 06:21:00 -
[4]
Originally by: Cipher7
Its always pirates "boo hoo move the level 4's to lowsec"
Uh huh
"Take a look at this thread. Setting aside alts (nothing they say should be considered in any thread imo) and Venkul and Fina's tiff (cba to reread their pillow fight so don't know what their actual opinion is)nearly every single poster pushing to move level 4s or some other combo boost/nerf has positive sec status. There are only a couple exceptions but the vast majority calling to change low/high sec to get low-secs population higher are not pirates."
Right. Its the pirates.
Quote: I would say at least %40 of the Eve population right now is involved in Crime in some way.
You enjoy pulling other numbers out of your ass as well apparently.
Quote: But really, what do you pirates care if EvE dies out? You'll just reactivate your WoW account and go play your Undead Rogue.
 
Accusing Pirates of being the WoW fans. That's rich. ____
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Ridley Tree
The Black Rabbits
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Posted - 2008.02.24 06:41:00 -
[5]
Originally by: Vixisti The gate guns need a boost in order to make sure that its not so easy for multiple ship gangs to tank them, I'd be in favour of guns actively targeting more than one ship at a time rather than cycling from one to the next.
We'd still see well organised gate camps but they'd be much more vunerable to small gangs.
Come back when you have the faintest clue about how to break camps and what they're vulnerable to. Better yet, come back when you can figure out why having the guns split their firepower between multiple ships would make them far easier to tank.
I can break any pirate camp in low-sec with 4 well skilled and properly fitted interceptors and a bait ship. Don't even need the bait ship if you're patient.
Mechanics are fine. Carebear PVP knowledge is what is lacking. ____
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Ridley Tree
The Black Rabbits
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Posted - 2008.02.24 07:01:00 -
[6]
Originally by: Adunh Slavy you go around shooting up pirates, soon enough you're a pirate too
Quoting to immortalize your lack of understanding of low-sec mechanics. ____
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Ridley Tree
The Black Rabbits
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Posted - 2008.02.24 07:09:00 -
[7]
Edited by: Ridley Tree on 24/02/2008 07:10:55 Shooting at a flashy red will not drop your sec status. Shooting at someone with a GCC will not drop your sec status. Shooting at someone who shot your corpmates (if you're not an outlaw) will not drop your sec status.
In short. Shooting a pirate will not cause you to have to rat up your sec status. Shooting at people who aren't globally flagged, or aren't flashy red will drop your sec status. Therefor, bait out the -1.9ers with a hauler and get them all nice and GCCed up or go after the -10s. If you won't take advantage of the mechanics to prevent yourself from taking the sec hit, your problem.
/edit/ Also your 'sec status' crusade link would be a field day for Pirates if mechanics worked as they should and if
Originally by: The Knowledge Base Attacking an outlaw who is a member of a player corporation
Player A attacks Player B who has security status of -5.0 or lower = Player A gets aggression flagged to Player B's corporation.
was actually true, you'd never ever shoot a 'pirate' in hi-sec for fear of his mates jumping through and kicking your ass. ____
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Ridley Tree
The Black Rabbits
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Posted - 2008.02.24 07:16:00 -
[8]
Originally by: Celot الجهاد سرب
Win. ____
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Ridley Tree
The Black Rabbits
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Posted - 2008.02.24 08:24:00 -
[9]
Originally by: Adunh Slavy If you think all pirates are flashy red, then it is you who do not understand mechanics. There are plenty of +5 pirates out there.
No there are not. Pirates end up -10. Plain and simple. Might take time to get there, but thats where you end up. If you're sitting around spending as much or more time ratting to keep sec up as you spending doing the shooty in low-sec, you are not a pirate.
Quote: GCC - 15 minutes, woo. Let me make an appointment and set a reminder to notify me the next time a GCC will go off. Damn, missed it.
"Therefor, bait out the -1.9ers with a hauler and get them all nice and GCCed up or go after the -10s. If you won't take advantage of the mechanics to prevent yourself from taking the sec hit, your problem."
Quote: Corp mate business is not true, try again. If a corp member is shot, the rest of the corp does not get rights on the shooter.
Now that is interesting. Regardless in actual effect it doesn't matter. Once they've shot your + sec mate they're GCCed and flagged.
Quote: I suggest you do some research Mr Pirate before you go off half*****ed with your snarky immortalization schtick.
2 out of 2 that matter in my court and a third that just proves CCP are lazy and don't have the mechanics implemented at all how they say the mechanics should function ain't bad at all. And is far above your stupid comment mate. If you go after campers, there is no reason for your sec status to ever take a hit. If it does, you've messed up.
You might be able to make a half-way decent case for your idiotic statement if you want to complain about hi-sec gankers or low-sec roamers. Too bad the *****ing and comments made are about gate-camps, who if they're running a half-way decent gate will virtually constantly have a GCC anyway. ____
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Ridley Tree
The Black Rabbits
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Posted - 2008.02.24 09:32:00 -
[10]
Edited by: Ridley Tree on 24/02/2008 09:32:04
Originally by: Adunh Slavy ***snipped for excessive length***
Mate, you tried to take this statement
"I can break any pirate camp in low-sec with 4 well skilled and properly fitted interceptors and a bait ship. Don't even need the bait ship if you're patient.
Mechanics are fine. Carebear PVP knowledge is what is lacking."
and say
"Do that enough, carebears, and you can get stuck in low sec too, yay."
And no. You won't. Period. You can **** around trying to take it out of context and complain about '5.0 sec status pirates' all you want. Doesn't change your idiotic statement one bit.
____
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Ridley Tree
The Black Rabbits
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Posted - 2008.02.24 09:53:00 -
[11]
And now to address the specific points. Because for the most part they've got nothing to do with the subject of how an interceptor gang is going to take sec hits and live.
Originally by: Adunh Slavy the definition of a pirate is some number in a database some where. That's really not my problem that your definition of self requires points on some game. A pirate is one that commits piracy, a -10 player on Eve is someone who shot someone else first more than he went and shot mindless NPCs. That's all it means.
Right so now you want an idiotic philosophical discussion about who and what is a Pirate. A Pirate is someone who supports himself via Piracy. Anyone who supports themselves via Piracy in EVE will end up -10. Anyone who rats enough to keep their sec status up is supporting themselves via ratting or mission whoring. They are therefor not pirates. Is this simple enough for you grasp?
Originally by: Adunh Slavy
Originally by: Ridley Tree "Therefor, bait out the -1.9ers with a hauler and get them all nice and GCCed up or go after the -10s. If you won't take advantage of the mechanics to prevent yourself from taking the sec hit, your problem."
But they are -1.9s, I thought you had to be flashy red to be a pirate? That is what you said above. So why would I shoot -1.9s if they are not pirates ą Oh, because ...
Oh, because the person I was responding to was complaining about positive sec 'pirates' so I figured might as well point out how to take them down as well? Nice bit of making yourself look like a right douche though.
Originally by: Adunh Slavy
Originally by: Ridley Tree Now that is interesting. Regardless in actual effect it doesn't matter. Once they've shot your + sec mate they're GCCed and flagged.
It doesn't matter?
Yep, in terms of gameplay mechanics it does not matter.
Quote: And no, they donĘt always get to shoot back - not every shot results in GCC. Since you're so smart I'll leave it to you to figure out how that works.
Why don't you tell me how an interceptor gang is going to successfully engage on a gate against -1.9 'Pirates' whilst taking a sec hit.
Originally by: Adunh Slavy
Originally by: Ridley Tree 2 out of 2 that matter in my court and a third that just proves CCP are lazy and don't have the mechanics implemented at all how they say the mechanics should function ain't bad at all. And is far above your stupid comment mate. If you go after campers, there is no reason for your sec status to ever take a hit. If it does, you've messed up.
You might be able to make a half-way decent case for your idiotic statement if you want to complain about hi-sec gankers or low-sec roamers. Too bad the *****ing and comments made are about gate-camps, who if they're running a half-way decent gate will virtually constantly have a GCC anyway.
And now we get to it, your ego, which is what this is all about anyway. Good luck with stroking your rabbit in public with your jihad squad, we've all had a good look at your ass, thanks for sharing.
I don't see a thing in that quote about my ego mate. ____
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